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Approximation Algorithms for the Multiorganization Scheduling Problem

机译:多组织调度问题的近似算法

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The distributed nature of new computing platforms results in the problem of scheduling parallel jobs produced by several independent organizations that have each their own rules. They have no direct control over the whole system; thus, it is necessary to revisit classical scheduling with locality constraints. In this work, we consider distributed computing systems in which each organization has its own resources. Each organization aims at minimizing the execution times of its own jobs. We introduce a global centralized mechanism for designing a collaborative solution that improves the global performance of the system while respecting organizations' selfish objectives. The proposed algorithm is proved to have an approximation ratio equal to 3 over the global optimal makespan and this bound is shown to be asymptotically tight (when the number of organizations is large). Several variants of this problem are also studied. Then, we derive another algorithm that improves in practice these solutions by further balancing the schedules. Finally, we provide some experiments based on simulations that demonstrate a very good efficiency of this last algorithm on typical instances.
机译:新计算平台的分布式性质导致了调度由几个各自具有自己的规则的独立组织产生的并行作业的问题。他们没有对整个系统的直接控制;因此,有必要重新考虑具有局部性约束的经典调度。在这项工作中,我们考虑每个组织都有其自己资源的分布式计算系统。每个组织都致力于最大程度地减少其工作的执行时间。我们引入了一种全球集中的机制来设计协作解决方案,以在尊重组织的自私目标的同时提高系统的全局性能。实践证明,该算法在全局最优生成时间范围内的近似比等于3,并且该边界被证明是渐近严格的(当组织数量很大时)。还研究了此问题的几种变体。然后,我们推导出另一种算法,该算法通过进一步平衡进度表来在实践中改进这些解决方案。最后,我们提供了一些基于模拟的实验,这些实验证明了在典型实例上使用最后一种算法的效率很高。

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