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首页> 外文期刊>IEEE Transactions on Parallel and Distributed Systems >RRE: A Game-Theoretic Intrusion Response and Recovery Engine
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RRE: A Game-Theoretic Intrusion Response and Recovery Engine

机译:RRE:游戏理论的入侵响应和恢复引擎

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摘要

Preserving the availability and integrity of networked computing systems in the face of fast-spreading intrusions requires advances not only in detection algorithms, but also in automated response techniques. In this paper, we propose a new approach to automated response called the response and recovery engine (RRE). Our engine employs a game-theoretic response strategy against adversaries modeled as opponents in a two-player Stackelberg stochastic game. The RRE applies attack-response trees (ART) to analyze undesired system-level security events within host computers and their countermeasures using Boolean logic to combine lower level attack consequences. In addition, the RRE accounts for uncertainties in intrusion detection alert notifications. The RRE then chooses optimal response actions by solving a partially observable competitive Markov decision process that is automatically derived from attack-response trees. To support network-level multiobjective response selection and consider possibly conflicting network security properties, we employ fuzzy logic theory to calculate the network-level security metric values, i.e., security levels of the system's current and potentially future states in each stage of the game. In particular, inputs to the network-level game-theoretic response selection engine, are first fed into the fuzzy system that is in charge of a nonlinear inference and quantitative ranking of the possible actions using its previously defined fuzzy rule set. Consequently, the optimal network-level response actions are chosen through a game-theoretic optimization process. Experimental results show that the RRE, using Snort's alerts, can protect large networks for which attack-response trees have more than 500 nodes.
机译:面对快速蔓延的入侵,保持网络计算系统的可用性和完整性不仅要求检测算法而且还要求自动响应技术方面的进步。在本文中,我们提出了一种新的自动响应方法,称为响应和恢复引擎(RRE)。我们的引擎对两人Stackelberg随机游戏中的对手采用了游戏理论响应策略。 RRE应用攻击响应树(ART)来分析主机中不希望发生的系统级安全事件及其对策,并使用布尔逻辑结合较低级别的攻击后果。此外,RRE考虑了入侵​​检测警报通知中的不确定性。然后,RRE通过解决部分可观察到的竞争性马尔可夫决策过程来选择最佳响应行动,该过程可自动从攻击响应树中得出。为了支持网络级多目标响应选择并考虑可能存在冲突的网络安全性,我们采用模糊逻辑理论来计算网络级安全性度量值,即游戏每个阶段中系统当前和潜在未来状态的安全性级别。具体而言,首先将网络级博弈论响应选择引擎的输入输入到模糊系统,该系统负责使用其先前定义的模糊规则集进行非线性推理并对可能的动作进行定量排名。因此,通过博弈论优化过程选择最佳的网络级响应动作。实验结果表明,使用Snort警报的RRE可以保护攻击响应树具有500个以上节点的大型网络。

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