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3D range geometry video compression with the H.264 codec

机译:使用H.264编解码器的3D范围几何视频压缩

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Advances in three-dimensional (3D) scanning have enabled the real-time capture of high-resolution 3D videos. With these advances brings the challenge of streaming and storing 3D videos in a manner that can be quickly and effectively used. This research addresses this challenge by generalizing the Holovideo technique to video codecs that use the YUV color space such as the H.264 codec. With the H.264 codec, we have achieved a compression ratio of over 6086:1 (Holovideo to OBJ) with a reasonably high quality; utilizing an NVIDIA GeForce 9400 m GPU, we have realized 17 frames per second encoding, and 28 frames per second decoding speed, making it a viable solution for real-time 3D video compression.
机译:三维(3D)扫描技术的进步使得能够实时捕获高分辨率3D视频。随着这些进步,以快速有效地使用流媒体和存储3D视频带来了挑战。这项研究通过将Holovideo技术推广到使用YUV颜色空间的视频编解码器(例如H.264编解码器)来解决这一挑战。借助H.264编解码器,我们以合理的高质量实现了超过6086:1的压缩比(Holovideo与OBJ)。利用NVIDIA GeForce 9400 m GPU,我们已经实现了每秒17帧的编码和每秒28帧的解码速度,使其成为实时3D视频压缩的可行解决方案。

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