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Hydrophone Array Optimization, Conception, and Validation for Localization of Acoustic Sources in Deep-Sea Mining

机译:深海挖掘原理源本地化的流水声阵列优化,概念和验证

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As the mining of deep-sea natural deposits is becoming cost competitive compared to similar land-based mining, companies have started to dig into the seabeds to collect minerals. However, the acoustic contribution of this activity in the surrounding environment can be significant. To predict the impact of such noise, the starting point is to localize and quantify the sources that create it. In this study, a 3-D prototype acoustic array to perform this localization and quantification is designed, built, and deployed at sea for validation of its localization capacities. The design method performs a two-step study to define the array shape and select the hydrophone arrangement over it, under harsh constraints. Each step relies on two metrics to rank the candidates: the maximum sidelobe level, and the spatial resolution. These are computed on conventional beamforming maps for simulated sources that represent excavation machines on the ground. The shape is first determined to be the one that yields steady maximum sidelobe value levels over frequency. Second, the hydrophone arrangement that achieves the lowest maximum sidelobe level while limiting the spatial resolution is selected. This leads to a tip down conical array with 21 hydrophones, of about 3 m in height and diameter, and this is manufactured and used during an experimental campaign in the Mediterranean Sea. The experimental localization maps show strong agreement between the estimated source position and its ground truth. A more detailed comparison between simulated and real performances confirms accurate array conception and realization. Thus, this design procedure provides an efficient underwater acoustic array for monitoring deep-sea mining, the localization capacities of which are validated in a real-life setting.
机译:随着与类似陆地采矿相比,深海自然存款的采矿正在变得竞争力,公司已经开始挖掘海床以收集矿物质。然而,在周围环境中这种活动的声学贡献可能是显着的。为了预测这种噪声的影响,起始点是本地化和量化创建它的来源。在本研究中,在海上设计,构建和部署了一个三维原型声学阵列,以验证其本地化容量。设计方法执行两步研究以定义阵列形状,并在苛刻的约束下选择其上的流水声排列。每个步骤都依赖于两个度量标准来对候选者进行排名:最大的Sidelobe级别和空间分辨率。这些在传统的波束成形地图上计算用于代表地面挖掘机的模拟源。首先确定形状是在频率上产生稳定的最大旁瓣值水平的形状。其次,选择了在限制空间分辨率的同时实现最低最大侧瓣级的水听器布置。这导致尖端向下锥形阵列,高度和直径约为3米,并且这是在地中海的实验活动期间制造和使用的。实验本地化地图在估计的源地位与地面真理之间表现出强烈的一致性。模拟和实际表演之间的更详细比较确认了准确的阵列概念和实现。因此,这种设计过程提供了一种用于监控深海挖掘的有效水下声学阵列,其定位能力在现实生活中验证。

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