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Immersive reading in virtual and augmented reality environment

机译:虚拟和增强现实环境中的沉浸式阅读

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摘要

Purpose - This study aims to investigate "immersive reading," which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment. Design/methodology/approach - In Experiment 1, 64 participants read text passages and answered multiple-choice questions in VR and AR head-mounted displays (HMDs) compared with doing the same task on liquid crystal display (LCD). In Experiment 2,31 participants performed the same reading tasks but with two VR HMDs of different display quality. Findings - Compared with reading on LCD as the baseline, participants reading in VR and AR HMDs got 82% (VR) and 88% (AR) of the information accurately. Participants tended to respond more accurately and faster, though not statistically significant, with the VR HMD of higher pixel density in the speed-reading task. Originality/value - The authors observed the speed and accuracy of reading in VR and AR environments, compared with the reading speed and accuracy on an LCD monitor. The authors also compared the reading performance on two VR HMDs that differed in display quality but were otherwise similar in every way.
机译:目的 - 本研究旨在调查“沉浸式阅读”,当个人读取文本时,在虚拟现实(VR)或增强现实(AR)环境中读取文本时发生。设计/方法/方法 - 在实验1中,与在液晶显示器(LCD)上进行相同的任务相比,64名参与者阅读文本通道并回答VR和AR头戴式显示器(HMDS)中的多项选择题。在实验中,2,31参与者执行相同的读取任务,但具有两种不同的显示质量的VR HMD。调查结果 - 与LCD的阅读相比,作为基线,VR和AR HMDS的参与者准确地阅读了82%(VR)和88%(AR)。参与者倾向于更准确,更快地响应,但在速度读取任务中具有较高像素密度的VR HMD的VR HMD。原始性/值 - 作者观察了VR和AR环境中读数的速度和准确性,与LCD监视器上的读取速度和准确性相比。作者还将读取性能与两种VR HMDS相比进行了比较,不同的展示质量,但在各方面都相似。

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