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A GPU implementation for LBG and SOM training

机译:用于LBG和SOM训练的GPU实现

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摘要

Vector quantization (VQ) is an effective technique applicable in a wide range of areas, such as image compression and pattern recognition. The most time-consuming procedure of VQ is codebook training, and two of the frequently used training algorithms are LBG and self-organizing map (SOM). Nowadays, desktop computers are usually equipped with programmable graphics processing units (GPUs), whose parallel data-processing ability is ideal for codebook training acceleration. Although there are some GPU algorithms for LBG training, their implementations suffer from a large amount of data transfer between CPU and GPU and a large number of rendering passes within a training iteration. This paper presents a novel GPU-based training implementation for LBG and SOM training. More specifically, we utilize the random write ability of vertex shader to reduce the overheads mentioned above. Our experimental results show that our approach can run four times faster than the previous approach.
机译:矢量量化(VQ)是一种适用于广泛领域的有效技术,例如图像压缩和模式识别。 VQ的最耗时的过程是码本训练,而两种常用的训练算法是LBG和自组织图(SOM)。如今,台式计算机通常配备有可编程图形处理单元(GPU),其并行数据处理能力非常适合加速码本训练。尽管有一些用于LBG训练的GPU算法,但其实现方式却受到CPU和GPU之间大量数据传输以及训练迭代内大量渲染通道的困扰。本文提出了一种用于LBG和SOM训练的新颖的基于GPU的训练实现。更具体地说,我们利用顶点着色器的随机写入功能来减少上述开销。我们的实验结果表明,我们的方法可以比以前的方法快四倍。

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