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机译:在线FPS游戏:路由器缓冲区和多路复用技术对主观质量估算器的影响
Communication Technologies Group (GTC) - Aragon Inst. of Engineering Research (I3A) Dpt. IEC. Ada Byron Building. EINA University of Zaragoza, 50018 Zaragoza, Spain;
Communication Technologies Group (GTC) - Aragon Inst. of Engineering Research (I3A) Dpt. IEC. Ada Byron Building. EINA University of Zaragoza, 50018 Zaragoza, Spain;
Communication Technologies Group (GTC) - Aragon Inst. of Engineering Research (I3A) Dpt. IEC. Ada Byron Building. EINA University of Zaragoza, 50018 Zaragoza, Spain;
Communication Technologies Group (GTC) - Aragon Inst. of Engineering Research (I3A) Dpt. IEC. Ada Byron Building. EINA University of Zaragoza, 50018 Zaragoza, Spain;
Communication Technologies Group (GTC) - Aragon Inst. of Engineering Research (I3A) Dpt. IEC. Ada Byron Building. EINA University of Zaragoza, 50018 Zaragoza, Spain;
Gaming; Delay; Multiplexing; Compressing; Measurement; Network games; Quality of Experience; First Person Shooter;
机译:使用缓冲区调整技术的FPGA片上网络自适应路由器设计
机译:使用缓冲区调整技术的FPGA片上网络自适应路由器设计
机译:国税局:绕道路由系统,以提高在线游戏的质量
机译:网络游戏流量多路复用和路由器缓冲区对主观质量的影响
机译:时间多路复用多FPGA路由架构的实验评估和比较
机译:是什么影响中国青少年在玩网络游戏和学习之间的选择意愿?以主观规范作为同伴支持和父母监督的计划行为理论的应用
机译:网络游戏多路复用和路由器缓冲对主观质量的影响
机译:无缓冲和缓冲aTm多路复用器中的有效带宽技术