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LaserShoot: a natural shooting interface for FPS gaming using laser recognizable display

机译:LaserShoot:使用激光可识别的显示屏进行FPS游戏的自然拍摄界面

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摘要

In this paper, we present a new game interface design "LaserShoot" for collaborative First Person Shooters (FPS) games. Previously, gamers play FPS on computer using keyboard/mouse or joystick along with PC display. Currently, we should resort to CRT display technology for a realistic gun interface, because CRT display can detect gun shooting position by checking the beam direction. However, CRT technology cannot support large screen display due to its manufacturing limitation. To facilitate a collaborative and realistic environment for multi-players, we design a new natural input interface including a laser gun and a large screen display with laser spot detection capability (laser recognizable display). Our interface can create a real life-like collaborative space for gamers. Results suggest that the laser-based interface creates a natural user interface environments which helps beginners to enjoy playing a FPS immediately, and also gives experienced players a new gaming experience.
机译:在本文中,我们为协作的第一人称射击游戏(FPS)提供了一种新的游戏界面设计“ LaserShoot”。以前,游戏玩家使用键盘/鼠标或操纵杆以及PC显示器在计算机上玩FPS。当前,我们应该采用CRT显示技术来实现逼真的枪支界面,因为CRT显示器可以通过检查光束方向来检测枪支射击位置。但是,由于其制造限制,CRT技术不能支持大屏幕显示。为了促进多人协作和现实的环境,我们设计了一个新的自然输入界面,包括激光枪和具有激光点检测功能的大屏幕显示器(可识别激光的显示器)。我们的界面可以为游戏玩家创造一个逼真的协作空间。结果表明,基于激光的界面可创建自然的用户界面环境,有助于初学者立即享受FPS的玩法,还为有经验的玩家提供了新的游戏体验。

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