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Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games

机译:降低混合棋盘游戏的门槛并提高有形表达的上限

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Tabletop devices offer an attractive environment for the creation of hybrid board-games that seamlessly integrate physical and digital interaction. However, the prototyping of Tangible User Interfaces involves the integration of physical and virtual aspects, challenging both designers and developers, and hindering the rapid exploration of richer physical interactions with the game. Although the recent appearance of tabletop frameworks has helped to lower the threshold for coding tangible tabletop applications, the cost is a serious limitation on the degree of expressiveness of the tangible interaction. This paper presents "ToyVision", a software framework for the prototyping of tabletop games based on the manipulation of conventional playing pieces. ToyVision architecture is based on a Widget layer of abstraction that is able to express the manipulation of playing pieces in the context of the game. This Widget layer supports a wide range of passive and active manipulations with conventional objects. Designers and developers can visually model all passive and active manipulations involved in their game concepts in a Graphic Assistant, and test them immediately in a tabletop device. The paper also describes a set of evaluation sessions which demonstrate that ToyVision has been effective in lowering the threshold of developing applications for tabletop devices, while being sufficiently expressive to give support to innovative concepts for hybrid games that fully explore the tangible feasibilities of conventional playing pieces.
机译:桌面设备为创建无缝集成物理和数字交互的混合棋盘游戏提供了一个有吸引力的环境。但是,有形用户界面的原型设计涉及物理和虚拟方面的集成,这对设计人员和开发人员都提出了挑战,并阻碍了对与游戏进行更丰富的物理交互的快速探索。尽管最近出现的桌面框架帮助降低了对有形桌面应用程序进行编码的阈值,但是成本是对有形交互的表达程度的严重限制。本文介绍了“ ToyVision”,这是一种基于常规游戏棋子的桌面游戏原型制作软件框架。 ToyVision体系结构基于抽象的Widget层,该层能够表达在游戏环境中玩游戏的操作。此Widget层支持常规对象的各种被动和主动操作。设计人员和开发人员可以在图形助手中直观地模拟其游戏概念中涉及的所有被动和主动操作,并立即在台式设备中对其进行测试。本文还描述了一组评估会议,这些会议证明ToyVision在降低桌面设备应用程序开发的门槛方面是有效的,同时又具有足够的表达力,可以为混合游戏的创新概念提供支持,从而充分探索传统游戏产品的切实可行性。 。

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