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AdvSGAN: Adversarial image Steganography with adversarial networks

机译:advsgan:对抗对抗网络的对抗图像隐写术

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Steganalysers based on deep learning achieve state-of-the-art performance. However, due to the difficulty of capturing the distribution of the high-dimensional covers, traditional steganography schemes construct more complex artificial rules within expert knowledge, which is usually challenging to obtain to counter these powerful steganalysers. Adversarial learning is a valuable potential for steganography. There have some steganography schemes through playing an adversarial game within deep neural networks. However, there is a vast security margin needed to reduce. In this paper, we propose AdvSGAN, which learns an image steganography scheme represented by a restricted neural coder from scratch by playing an adversarial game between the restricted neural coder and adversaries in the adversary model, i.e., In-Training and Out-Training adversaries. The restricted neural coder is implemented by two neural networks named SE and SD are to perform encoding and decoding transformation respectively, and a flexible restriction model to constrain the covers' embedding space to improve the performance. The In-Training adversary is implemented by another network of discriminator named Eve in the GANs model. The Out-Training adversary is implemented by the targeted CNN based steganalyser. By playing adversarial game jointly with Eve, SE and SD are evolving to find the possible transformation. Meanwhile, by attacking the Out-Training adversary in a white-box setting, the obtained gradient provides instructive guidance for evolving to find the optimal steganographic scheme. Experiments demonstrate that the proposed steganographic scheme achieves better security performance even in high capacity against targeted steganalyser, and still has some transferability to other unaware steganalysers.
机译:基于深度学习的斯托纳透视者实现最先进的性能。然而,由于难以捕获高维盖的分布,传统的隐写术计划在专家知识中构建更复杂的人为规则,这通常是挑战,以获得对抗这些强大的傀儡师。对抗学习是隐写术的宝贵潜力。通过在深神经网络中发挥对抗性游戏,有一些隐喻方案。但是,减少了巨大的安全保证金。在本文中,我们提出了关于通过在攻击模型中的受限制的神经编码器和对手之间的对手游戏,即培训和训练的对手之间扮演受限制的神经编码器来从划痕来表示的图像隐喻方案。受限制的神经编码器由名为SE的两个神经网络实现,SD分别用于分别执行编码和解码变换,以及灵活的限制模型来限制覆盖嵌入空间以提高性能。培训的反对者是由在GAN模型中的另一个名为EVE的鉴别符网络实施。训练对手由基于目标的CNN基于的steganaLyser实施。通过与EVE,SE和SD共同播放对抗性游戏,正在不断发展,以找到可能的转变。同时,通过在白盒设置中攻击出培训对手,所获得的梯度提供了用于不断寻找最佳的隐写方案的指导指导。实验表明,所提出的书签方案即使对针对目标的索巴物的高容量也能实现更好的安全性能,并且仍然对其他不知不觉的steganyersers具有一些可转移性。

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