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首页> 外文期刊>IEEE transactions on multimedia >CyberWalk: a web-based distributed virtual walkthrough environment
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CyberWalk: a web-based distributed virtual walkthrough environment

机译:Cyber​​Walk:基于Web的分布式虚拟演练环境

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A distributed virtual walkthrough environment allows users connected to the geometry server to walk through a specific place of interest, without having to travel physically. This place of interest may be a virtual museum, virtual library or virtual university. There are two basic approaches to distribute the virtual environment from the geometry server to the clients, complete replication and on-demand transmission. Although the on-demand transmission approach saves waiting time and optimizes network usage, many technical issues need to be addressed in order for the system to be interactive. CyberWalk is a web-based distributed virtual walkthrough system developed based on the on-demand transmission approach. It achieves the necessary performance with a multiresolution caching mechanism. First, it reduces the model transmission and rendering times by employing a progressive multiresolution modeling technique. Second, it reduces the Internet response time by providing a caching and prefetching mechanism. Third, it allows a client to continue to operate, at least partially, when the Internet is disconnected. The caching mechanism of CyberWalk tries to maintain at least a minimum resolution of the object models in order to provide at least a coarse view of the objects to the viewer. All these features allow CyberWalk to provide sufficient interactivity to the user for virtual walkthrough over the Internet environment. In this paper, we demonstrate the design and implementation of CyberWalk. We investigate the effectiveness of the multiresolution caching mechanism of CyberWalk in supporting virtual walkthrough applications in the Internet environment through numerous experiments, both on the simulation system and on the prototype system.
机译:分布式虚拟漫游环境允许连接到几何服务器的用户漫游特定的兴趣点,而无需进行实际旅行。该景点可能是虚拟博物馆,虚拟图书馆或虚拟大学。有两种将虚拟环境从几何服务器分发到客户端的基本方法,即完全复制和按需传输。尽管按需传输方法可以节省等待时间并优化网络使用,但仍需要解决许多技术问题才能使系统交互。 Cyber​​ Walk是基于Web的分布式虚拟演练系统,它是基于按需传输方法开发的。它通过多分辨率缓存机制来实现必要的性能。首先,它通过采用渐进式多分辨率建模技术来减少模型的传输和渲染时间。其次,它通过提供缓存和预取机制来减少Internet响应时间。第三,当互联网断开时,它允许客户端至少部分继续运行。 Cyber​​Walk的缓存机制尝试保持对象模型的最低分辨率,以便向查看器至少提供对象的粗略视图。所有这些功能使Cyber​​Walk可以为用户提供足够的交互性,以通过Internet环境进行虚拟漫游。在本文中,我们演示了Cyber​​Walk的设计和实现。我们通过模拟系统和原型系统上的大量实验,研究了Cyber​​Walk的多分辨率缓存机制在支持Internet环境中的虚拟漫游应用程序方面的有效性。

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