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Rate-distortion-complexity modeling for network and receiver aware adaptation

机译:用于网络和接收器感知的自适应的速率失真复杂度建模

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摘要

Existing research on Universal Multimedia Access has mainly focused on adapting multimedia to the network characteristics while overlooking the receiver capabilities. Alternatively, part 7 of the MPEG-21 standard entitled Digital Item Adaptation (DIA) defines description tools to guide the multimedia adaptation process based on both the network conditions and the available receiver resources. In this paper, we propose a new and generic rate-distortion-complexity model that can generate such DIA descriptions for image and video decoding algorithms running on various hardware architectures. The novelty of our approach is in virtualizing complexity, i.e., we explicitly model the complexity involved in decoding a bitstream by a generic receiver. This generic complexity is translated dynamically into "real" complexity, which is architecture-specific. The receivers can then negotiate with the media server/proxy the transmission of a bitstream having a desired complexity level based on their resource constraints. Hence, unlike in previous streaming systems, multimedia transmission can be optimized in an integrated rate-distortion-complexity setting by minimizing the incurred distortion under joint rate-complexity constraints.
机译:现有的关于通用多媒体访问的研究主要集中在使多媒体适应网络特性而忽略接收器的能力。或者,名为“数字项目适配(DIA)”的MPEG-21标准的第7部分定义了描述工具,用于基于网络条件和可用的接收器资源来指导多媒体适配过程。在本文中,我们提出了一个新的通用速率失真复杂度模型,该模型可以为在各种硬件体系结构上运行的图像和视频解码算法生成此类DIA描述。我们方法的新颖之处在于虚拟化复杂度,即,我们对通用接收器解码比特流所涉及的复杂度进行了显式建模。这种通用复杂性被动态转换为特定于体系结构的“实际”复杂性。然后,接收器可以基于它们的资源约束,与媒体服务器/代理协商具有所需复杂度级别的比特流的传输。因此,与先前的流传输系统不同,可以通过在联合速率复杂度约束下将所引起的失真最小化,在集成的速率失真复杂度设置中优化多媒体传输。

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