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首页> 外文期刊>IEEE transactions on multimedia >A Geometric Approach to Server Selection for Interactive Video Streaming
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A Geometric Approach to Server Selection for Interactive Video Streaming

机译:交互式视频流服务器选择的一种几何方法

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摘要

Many distributed interactive multimedia applications, such as live video conferencing and video sharing, require each participating client to transmit its captured video stream to other clients via relay servers. We consider connecting multiple clients through multiple relay servers and study the server selection problem from a dense pool of content delivery network edge locations and datacenters to reduce the end-to-end delays between clients. To achieve scalability in the presence of a large number of candidate servers, we formulate server selection as a geometric problem in a delay space instead of in a graph, which turns out to be an extension of the well-known Euclidean -median problem. We propose practical approximation schemes when using only one or two servers with theoretical worst-case guarantees as well as fast heuristics when using servers. We demonstrate the benefit of our optimized multiserver selection schemes through extensive evaluation based on real-world traces collected from the PlanetLab and Seattle platforms, containing personal mobile devices as well as real network experiments based on a prototype implementation.
机译:许多分布式交互式多媒体应用程序(例如,实时视频会议和视频共享)要求每个参与的客户端通过中继服务器将其捕获的视频流传输给其他客户端。我们考虑通过多个中继服务器连接多个客户端,并从内容分发网络边缘位置和数据中心的密集池中研究服务器选择问题,以减少客户端之间的端到端延迟。为了在存在大量候选服务器的情况下实现可伸缩性,我们将服务器选择表示为延迟空间而不是图形中的几何问题,这是众所周知的欧几里得中值问题的扩展。当仅使用一台或两台具有理论上最坏情况保证的服务器以及使用服务器时的快速启发式算法时,我们提出实用的近似方案。我们通过对从PlanetLab和Seattle平台收集的真实世界跟踪进行广泛评估,展示了我们优化的多服务器选择方案的优势,其中包含个人移动设备以及基于原型实现的真实网络实验。

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