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{END BRACKET}: On Being Crew for Fantasia 2000

机译:{END BRACKET}:《幻想曲2000》剧组成员

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I was asked to reminisce about my experience as a software technical director on the Firebird segment of Disney's Fantasia 2000 in the special effects group. They're the group that puts the twinkle in Mickey's eyes, literally. This group was a mix of artists who draw by hand and artists who use computer graphics. I wrote software to help the graphic artists work, mostly in Perl, tkl and tsch under IRIX, the SGI UNIX OS, although I did get to extend the Houdini C++ class framework. I became pretty good friends with Tim, my officemate, and Michael, our primary CGI animation artist. We used a program called Houdini for the production—my coworkers had used it on the Hydra animation in Hercules. I couldn't heads or tails out of Houdini from an artistic standpoint, although my boss was nice enough to let me sit in on the training.
机译:我被要求回想起我在迪斯尼幻想曲2000特效组Firebird部门担任软件技术总监的经历。从字面上看,这是让米奇眨眼的人。这个小组是手工绘画的艺术家和使用计算机图形的艺术家的混合体。尽管确实扩展了Houdini C ++类框架,但我还是写了一些软件来帮助图形美工工作,主要是在IRIX SGI UNIX OS下的Perl,tkl和tsch中。我和我的同事Tim以及我们的主要CGI动画师Michael成为了很好的朋友。我们在制作中使用了一个名为Houdini的程序-我的同事在Hercules的Hydra动画中使用了该程序。从艺术的角度来看,我不能无所事事,尽管我的老板很友善,可以让我参加培训。

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