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Urban Beaches, Virtual Worlds And 'the End Of Tourism'

机译:城市海滩,虚拟世界和“旅游业的终结”

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This paper revisits John Urry's ideas on 'the end of tourism', or the de-differentiation of tourism and everyday life under disorganised capitalism (to the extent that the former ceases to be 'special' and the latter 'mundane'). Against the backdrop of the recent and exponential growth in the number of tourists and migrants flowing to and from the countries of the world that comprise the 'pleasure periphery', it takes the notion of everyday space (including cyberspace) being reconfigured as tourism space one step further with reference to two quite distinct, but theoretically intertwined phenomena: urban beaches and virtual worlds (the former represented by a case study of Paris Plage, and the latter by examples of the most popular Massively Multiplayer Online Social Games or MMOSGs, including Second Life and There/ In exploring what these case studies have in common reference is made to ideas about liminality and liquid modernity, which provide a context for understanding the contemporary relationship between tourism and the everyday. There follows a brief conclusion that reflects upon the consequences for tourism-related research of the turn to mobilities in the social sciences.
机译:本文重新审视了约翰·乌里(John Urry)关于“旅游业的终结”的思想,即在无组织的资本主义下对旅游业和日常生活的去分化(在某种程度上,前者不再是“特殊的”,后者不再是“平凡的”)。在构成“愉悦边缘”的世界各地来往的游客和移民人数呈指数级增长的背景下,人们将日常空间(包括网络空间)的概念重新配置为旅游空间之一。进一步参照两个非常独特但理论上相互交织的现象:城市海滩和虚拟世界(前者以Paris Plage的案例研究为代表,后者以最受欢迎的大型多人在线社交游戏或MMOSG的例子(包括第二个) “生活与那里” /在探索这些案例研究时,通常会涉及到关于合法性和流动性现代性的思想,这些思想为理解旅游业与日常生活之间的现代关系提供了背景,并得出了一个简短的结论,反思了旅游业的后果。与旅游相关的社会科学转向研究。

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