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Gain-based Selection Of Ambient Media Services In Pervasive Environments

机译:普适环境中基于增益的环境媒体服务选择

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Providing ambient media services in the pervasive environments is a challenging issue. This is due to the fact that users have different satisfaction level in using different media services in varying contexts. We address this issue by proposing a gain-based media service selection mechanism. Gain refers to the extent a media service is satisfying to a user in a particular context. In our proposed mechanism, the gain is dynamically computed by adopting a user-centered approach that includes user's context, profile, interaction history, and the reputation of a service. The dynamically computed gain is used in conjunction with the cost of using a service (e.g. media subscription and energy consumption cost) to derive our service selection mechanism. We adopt a combination of greedy and dynamic programming based solution to obtain a set of services that would maximize the user's overall gain in the ambient environment by minimizing the cost constraint. Experimental results demonstrate the potential of this approach.
机译:在普适环境中提供环境媒体服务是一个具有挑战性的问题。这是由于以下事实:用户在不同上下文中使用不同的媒体服务时具有不同的满意度。我们通过提出基于增益的媒体服务选择机制来解决此问题。增益是指媒体服务在特定上下文中满足用户的程度。在我们提出的机制中,通过采用以用户为中心的方法来动态计算收益,该方法包括用户的上下文,配置文件,交互历史和服务信誉。动态计算的增益与使用服务的成本(例如媒体订阅和能源消耗成本)结合使用,以得出我们的服务选择机制。我们采用贪婪和基于动态编程的解决方案相结合,以获得一组服务,这些服务将通过最小化成本约束来最大化用户在周围环境中的整体收益。实验结果证明了这种方法的潜力。

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