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A Sampling-based 3D Point Cloud Compression Algorithm for Immersive Communication

机译:基于采样的3D点云压缩算法,用于沉浸式通信

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摘要

3D point cloud is one of the most common and basic 3D object representation model that is widely used in virtual/augmented reality applications, e.g., immersive communication. Compression of 3D point cloud is a big challenge because of its huge data volume and irregular data structure. In this paper, we propose a sampling-based compression algorithm for 3D point clouds. First, a 3D point cloud was resampled by a graph filter to obtain a subset of representative 3D points. Then, the representative points were compressed by the G-PCC (geometry-based point cloud compression) encoder software that was released by MPEG. Finally, the decoded representative points were used to reconstruct the original 3D point clouds by a CNN-based up-sampling approach. Experimental results demonstrate that a significant (73.15%) bit rate reduction can be achieved by the proposed 3D point cloud compression algorithm with minimal quality degradation of the reconstructed 3D point clouds.
机译:3D点云是广泛应用于虚拟/增强现实应用的最常见和基本的3D对象表示模型之一,例如,沉浸式通信。由于其巨大的数据量和不规则数据结构,3D点云的压缩是一个很大的挑战。在本文中,我们提出了一种用于3D点云的基于采样的压缩算法。首先,通过图形滤波器重新采样3D点云以获得代表3D点的子集。然后,由MPEG释放的G-PCC(基于几何的点云压缩)编码器软件压缩代表点。最后,解码的代表点被基于CNN的上采样方法重建了原始的3D点云。实验结果表明,通过提出的3D点云压缩算法可以实现显着的(73.15%)比特率降低,具有重建的3D点云的最小质量下降。

著录项

  • 来源
    《Mobile networks & applications》 |2020年第5期|1863-1872|共10页
  • 作者单位

    Shandong Univ Shenzhen Res Inst Shenzhen Guangdong Peoples R China|Sch Control Sci & Engn Jinan Shandong Peoples R China;

    Qilu Normal Univ Coll Informat Sci & Engn 2 Wenbo Rd Jinan Shandong Peoples R China;

    Shandong Univ Sch Informat Sci & Engn Qingdao Shandong Peoples R China;

    Shandong Univ Sch Informat Sci & Engn Qingdao Shandong Peoples R China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    3D point cloud; Compression; Sampling; Surface reconstruction;

    机译:3D点云;压缩;取样;表面重建;

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