首页> 外文期刊>Medicine, conflict, and survival >War games: using an online game to teach medical students about survival during conflict 'When my survival instincts kick in, what am I truly capable of in times of conflict?'
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War games: using an online game to teach medical students about survival during conflict 'When my survival instincts kick in, what am I truly capable of in times of conflict?'

机译:战争游戏:使用在线游戏向医学生传授有关冲突中生存的信息“当我的生存本能发扬光大时,我在冲突时期真正具备的能力是什么?”

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摘要

The use of games in medical and health profession education is increasing.This trend is partly meant to serve as an alternative to more traditional pedagogical methods, and partly to adjust to the way many millennials learn and interact with the world. Often referred to as GBL (Game-based learning), this pedagogy is thought to harness a heightened learner arousal to achieve higher-level engagement and offer immersive learning. A small number of studies have shown that this pedagogical method provides an engaging and enjoyable way of learning and could have the potential to improve health professionals' performance, knowledge and skills (Evans et al. 2015; Gleason 2015; Graafland et al. 2014; Henry 1997; Hurtubise et al. 2013; Nicolaidou et al. 2015). A 2015 review noted that 'gaming makes a positive impact on the teaching/learning process'and that'games can be used as a context for formative assessment' (Abdulmajed, Park, and Tekian 2015). However, an earlier review on gaming in health profession education examining patient and performance outcomes did not find benefits uniformly, and concluded that'the findings of this systematic review neither confirm nor refute the utility of games as a teaching strategy for health professionals' (Akl et al. 2013). Combined, these findings raise questions about the most beneficial uses of GBL in medical education, as a complement to other learning methods.
机译:游戏在医学和卫生专业教育中的使用正在增加。这种趋势一方面意味着可以替代传统的教学方法,另一方面可以适应许多千禧一代学习和与世界互动的方式。这种教学法通常被称为GBL(基于游戏的学习),旨在利用增强的学习者唤醒力来实现更高层次的参与度并提供沉浸式学习。少数研究表明,这种教学方法提供了一种有趣且有趣的学习方法,并且可能具有改善卫生专业人员的绩效,知识和技能的潜力(Evans等人,2015; Gleason,2015; Graafland等人,2014; Science,2009)。亨利(Henry),1997年;赫尔图比斯(Hurtubise)等人,2013年;尼古拉度(Nicolayou)等人,2015年)。 2015年的一篇评论指出,“游戏对教学/学习过程产生了积极影响”,并且“游戏可以用作形成性评估的背景”(Abdulmajed,Park和Tekian,2015年)。但是,较早的关于健康职业教育中游戏检查患者和表现结果的评论并未统一发现益处,并得出结论说:``本次系统审查的结果既没有证实也没有反驳游戏作为保健专业人员的教学策略的效用''(Akl等人,2013年)。综合起来,这些发现提出了关于GBL在医学教育中的最有益用途的疑问,作为对其他学习方法的补充。

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  • 来源
    《Medicine, conflict, and survival》 |2017年第4期|250-262|共13页
  • 作者单位

    Family Medicine, Georgetown University School of Medicine, Washington, DC, USA;

    Family Medicine, Georgetown University School of Medicine, Washington, DC, USA;

    Department of Medicine, University of New Mexico School of Medicine, Albuquerque, NM, USA;

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  • 正文语种 eng
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  • 入库时间 2022-08-18 03:49:04

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