...
首页> 外文期刊>Library Review >Go back to start: gathering baseline data about gaming in libraries
【24h】

Go back to start: gathering baseline data about gaming in libraries

机译:返回开始:在图书馆中收集有关游戏的基准数据

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Purpose - The purpose of this paper is to develop some baseline data about games in libraries inrnNorth America. The term games is taken broadly in this piece to mean all types of games from cardrnand board games to video games. The focus is primarily on public libraries, but there is somerndiscussion of school and academic libraries as well.rnDesign/methodology/approach - There were two surveys done. The first was a phone survey ofrn400 public libraries, selected at random. The second survey was a Web-based convenience sample ofrnlibraries of different types. In both studies, we asked questions about the support of gaming in thernlibrary, the types of gaming programs run in the library, and the goals and outcomes of those gamingrnprograms.rnFindings - Around 78 per cent of public libraries support gaming of some type. About 40 per centrnrun formal gaming programs, and about 20 per cent circulate games. The larger the library, the morernlikely they are to support gaming. The primary goals of gaming in libraries are to attract thernunderserved, attract current library patrons, and to create a space for social interactions betweenrnmembers of the community.rnResearch limitations/implications - The first study is a random sample and therefore is arnstatistically significant representation of the population. The second study, being a Web-basedrnconvenience sample, is not statistically representative of a population.rnOriginality/value - This type of baseline data is not available. Understanding how libraries arernsupporting games is valuable to researchers in asking appropriate questions. In addition, it helpsrnlibraries considering adding games to their services to learn how other libraries are doing it.
机译:目的-本文的目的是为北美洲图书馆中的游戏开发一些基准数据。在本篇文章中,游戏一词被广泛地指所有类型的游戏,从Cardrnand棋盘游戏到视频游戏。重点主要放在公共图书馆上,但是学校和大学图书馆也有一些讨论。设计/方法/方法-进行了两次调查。首先是对随机抽取的400个公共图书馆进行的电话调查。第二项调查是基于Web的不同类型图书馆的便利性样本。在这两项研究中,我们询问了有关图书馆中游戏的支持,图书馆中运行的游戏程序的类型以及这些游戏程序的目标和结果的问题。发现-大约78%的公共图书馆支持某种类型的游戏。约40%的公司运行正式的游戏程序,约20%的发行游戏。库越大,它们支持游戏的可能性就越大。图书馆游戏的主要目标是吸引服务不足的人,吸引当前的图书馆顾客,并为社区成员之间的社交互动创造空间。研究限制/含义-第一项研究是随机样本,因此从统计学上讲是对图书馆的重要代表。人口。第二项研究是基于Web的便利性样本,在统计学上不能代表总体。原始性/值-此类基线数据不可用。了解库如何支持游戏对研究人员提出适当的问题很有价值。此外,它还可以帮助图书馆考虑在其服务中添加游戏,以了解其他图书馆的工作方式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号