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The city at play: Second Life and the virtual urban planning studio

机译:发挥作用的城市:《第二人生》和虚拟城市规划工作室

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This study interrogates the idea of using videogames and game‐like virtual worlds as a means to advance studio education pedagogy. Looking at a series of case studies of urban planning courses taught using Second Life, the results describe the potentials, and limits, of this emerging digital media. Key findings are that the virtual worlds provided additional benefits to student learning and engagement through fun and intellectual simulation of play. The virtual world environment allowed students to interact in a novel and unique way, improving upon traditional studio education.View full textDownload full textKeywordsurban planning, urban design, studio, Second Life , videogamesRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/17439884.2010.494433
机译:这项研究质疑了使用电子游戏和游戏(例如虚拟世界)作为推进工作室教育教学法的想法。通过使用“第二人生”进行的一系列城市规划课程案例研究,结果描述了这种新兴数字媒体的潜力和局限性。主要发现是,虚拟世界通过游戏的乐趣和智力模拟,为学生的学习和参与提供了额外的好处。虚拟世界环境使学生能够以新颖独特的方式进行互动,从而改善了传统的工作室教育。查看全文下载全文关键字城市规划,城市设计,工作室,第二人生,视频游戏关键字var addthis_config = {ui_cobrand:“泰勒和弗朗西斯在线” services_compact:“ citeulike,netvibes,twitter,technorati,美味,linkedin,facebook,stumbleupon,digg,google,更多”,发布:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/17439884.2010.494433

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