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摘要

In the 1972 documentary film Reyner Banham Loves Los Angeles, Banham drives an automobile equipped with a fictional "Baede-Kar" visitor guidance system, a humorous "tribute to Karl Baedeker, the father of the modern guidebook," that purportedly helps him navigate the city. Some forty years later we could be just one app away from self-driving cars featuring voice-activated GPS systems that not only tell us where to go but also describe the historical significance of the buildings we see along the way. More than simply being influenced by multimedia publications, architectural history has arrived at producing hypermediated experiences. From engaging media as part of architecture's intellectual history to adapting multimedia projects to the conventions of historical research to producing spatial stories through interactive delivery systems that allow participants to construct narratives across divergent sequences, hypermediated histories may more clearly define the historian's role as an active participant in, rather than passive observer of, the delineation of our built environment.
机译:1972年,纪录片电影《雷纳·班纳姆(Reyner Banham)爱洛杉矶》中,班纳姆驾驶一辆装有虚构的“ Baede-Kar”游客向导系统的汽车,幽默地表达了“对现代指南之父卡尔·贝克德(Karl Baedeker)的敬意”。市。大约四十年后,我们可能只是一个具有语音激活GPS系统的自动驾驶汽车应用程序,它不仅可以告诉我们去哪里,而且可以描述我们沿途看到的建筑物的历史意义。建筑历史已不仅仅受到多媒体出版物的影响,还开始产生超媒体体验。从参与媒体作为建筑学知识史的一部分,到使多媒体项目适应历史研究的惯例,再到通过交互式传递系统制作空间故事,使参与者能够跨不同序列构造叙事,超中介历史可以更清楚地定义历史学家作为积极参与者的作用。而不是被动地观察建筑环境的轮廓。

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  • 来源
    《JSAH》 |2015年第4期|523-524|共2页
  • 作者

    PAULETTE SINGLEY;

  • 作者单位

    JSAH;

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  • 原文格式 PDF
  • 正文语种 eng
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