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Multi-level spherical moments based 3D model retrieval

机译:基于多级球面矩的3D模型检索

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In this paper a novel 3D model retrieval method that employs multi-level spherical moment analysis and relies on voxelization and spherical mapping of the 3D models is proposed. For a given polygon-soup 3D model, first a pose normalization step is done to align the model into a canonical coordinate frame so as to define the shape representation with respect to this orientation. Afterward we rasterize its exterior surface into cubical voxel grids, then a series of homocentric spheres with their center superposing the center of the voxel grids cut the voxel grids into several spherical images. Finally moments belonging to each sphere are computed and the moments of all spheres constitute the descriptor of the model. Experiments showed that Euclidean distance based on this kind of feature vector can distinguish different 3D models well and that the 3D model retrieval system based on this arithmetic yields satisfactory performance.
机译:本文提出了一种新颖的3D模型检索方法,该方法采用了多级球面矩分析,并依赖于3D模型的体素化和球面映射。对于给定的多边形汤3D模型,首先执行姿势归一化步骤,以将模型对准规范坐标系,以相对于此方向定义形状表示。之后,我们将其外表面栅格化为立方体素网格,然后将一系列同心球(其中心与体素网格的中心重叠)将体素网格切割成几个球形图像。最终,计算属于每个球体的矩,并且所有球体的矩构成模型的描述符。实验表明,基于这种特征向量的欧氏距离可以很好地区分不同的3D模型,并且基于该算法的3D模型检索系统具有令人满意的性能。

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