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首页> 外文期刊>Journal of visual communication & image representation >Generating segmented meshes from textured color images
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Generating segmented meshes from textured color images

机译:从带纹理的彩色图像生成分段网格

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摘要

This paper presents a new framework for generating triangular meshes from textured color images. The proposed framework combines a texture classification technique, called W-operator, with Imesh, a method originally conceived to generate simplicial meshes from gray scale images. An extension of W-operators to handle textured color images is proposed, which employs a combination of RGB and HSV channels and Sequential Floating Forward Search guided by mean conditional entropy criterion to extract features from the training data. The W-operator is built into the local error estimation used by Imesh to choose the mesh vertices. Furthermore, the W-operator also enables to assign a label to the triangles during the mesh construction, thus allowing to obtain a segmented mesh at the end of the process. The presented results show that the combination of W-operators with Imesh gives rise to a texture classification-based triangle mesh generation framework that outperforms pixel based methods.
机译:本文提出了一种用于从带纹理的彩色图像生成三角形网格的新框架。所提出的框架将一种称为W-operator的纹理分类技术与Imesh(一种最初构想从灰度图像生成简单网格的方法)结合在一起。提出了一种扩展W操作符以处理带纹理的彩色图像的方法,该方法将RGB和HSV通道以及由平均条件熵准则指导的顺序浮点正向搜索相结合,从训练数据中提取特征。 W运算符内置于Imesh用来选择网格顶点的局部误差估计中。此外,W操作员还可以在网格构建过程中为三角形分配标签,从而在处理结束时获得分段的网格。提出的结果表明,W-operator与Imesh的结合产生了一种优于基于像素的方法的基于纹理分类的三角形网格生成框架。

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