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首页> 外文期刊>Journal of supercomputing >Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP
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Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP

机译:使用CUDA和OpenMP直接对非结构化四面体网格进行体积渲染

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Direct volume visualization is an important method in many areas, including computational fluid dynamics and medicine. Achieving interactive rates for direct volume rendering of large unstructured volumetric grids is a challenging problem, but parallelizing direct volume rendering algorithms can help achieve this goal. Using Compute Unified Device Architecture (CUDA), we propose a GPU-based volume rendering algorithm that itself is based on a cell projection-based ray-casting algorithm designed for CPU implementations. We also propose a multicore parallelized version of the cell-projection algorithm using OpenMP. In both algorithms, we favor image quality over rendering speed. Our algorithm has a low memory footprint, allowing us to render large datasets. Our algorithm supports progressive rendering. We compared the GPU implementation with the serial and multicore implementations. We observed significant speed-ups that, together with progressive rendering, enables reaching interactive rates for large datasets.
机译:直接体积可视化是许多领域的重要方法,包括计算流体力学和医学。实现大型非结构化体积网格的直接体积渲染的交互式速率是一个具有挑战性的问题,但是并行化直接体积渲染算法可以帮助实现此目标。使用计算统一设备体系结构(CUDA),我们提出了一种基于GPU的体绘制算法,该算法本身基于专为CPU实现而设计的基于单元投影的光线投射算法。我们还提出了使用OpenMP的单元投影算法的多核并行版本。在这两种算法中,我们都主张图像质量胜于渲染速度。我们的算法具有较低的内存占用量,可以渲染大型数据集。我们的算法支持渐进式渲染。我们将GPU实现与串行和多核实现进行了比较。我们观察到了显着的提速,并结合了渐进式渲染,可以达到大型数据集的交互速率。

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