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Research and Implementation of Dots-and-Boxes Game System

机译:点盒游戏系统的研究与实现

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This paper has studied the game rules, victory or defeat rules, and the key techniques of Dots-and-Boxes, and has designed and realized one 6×6 Dots-and-Boxes based on the representing method of Strings and Coins. By corresponding Dots-and-Boxes chessboard to strings and coins chessboard, the proposed representing method is not only intuitive and convenient in chessboard representation, but also has other 3 merits which include: (1) can reduce the size of representing data largely, and simplify the chessboard stored matrix, thus easy to store and analysis the data, (2) help to judge the key chains and rings among elements of chessboard, and (3) help to calculate the number of chains, and apply the long-chain rule. In the 4th machine gambling tournament took in 2010, the realized Dots-and-Boxes system gained the second best, which indicates the feasibility of the proposed chessboard representing method and the validity of the Dots-and-Boxes system.
机译:本文研究了游戏规则,胜利或失败规则以及点子和盒子的关键技术,并基于字符串和硬币的表示方法设计并实现了一个6×6点子和盒子。通过将点棋盒式棋盘与硬币硬币式棋盘相对应,提出的表示方法不仅在棋盘式表示中直观,方便,还具有其他三个优点,包括:(1)可以大大减少表示数据的大小,并且简化棋盘存储矩阵,从而易于存储和分析数据;(2)帮助判断棋盘元​​素之间的钥匙链和钥匙圈;(3)帮助计算链数,并应用长链规则。在2010年举行的第四届机器赌博锦标赛中,已实现的点和盒系统获得了第二名,这表明了所提出的棋盘表示方法的可行性以及点和盒系统的有效性。

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