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An MPEG-4 Renderer for High Quality Video Composition and Texture Mapping

机译:用于高质量视频合成和纹理映射的MPEG-4渲染器

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This paper presents the hardware architecture of a co-processor supporting the real time rendering of all 2D natural or synthetic visual objects proposed by the MPEG-4 standard as well as sprite decoding. It enables the composition and the transformation of natural video objects and the texture mapping on triangles, allowing the 2D-mesh decoding. This architecture is able to render scenes that are compliant with MPEG-4 Main Profile, Level3 and Hybrid Visual Profile. The co-processor is designed to be used in a shared memory system architecture. It consists in a dedicated implementation that seeks the best compromise between cost and performances. In a first step, a software model is used to guarantee the visual quality of the rendered scene and to validate the algorithmic choices. Then, the complexity and performances of this novel architecture are evaluated. Finally, a behavioral model validates the architectural choices.
机译:本文提出了一种协处理器的硬件架构,该协处理器支持MPEG-4标准提出的所有2D自然或合成视觉对象的实时渲染以及Sprite解码。它使自然视频对象的合成和转换以及三角形上的纹理映射成为可能,从而实现2D网格解码。这种架构能够渲染符合MPEG-4 Main Profile,Level3和Hybrid Visual Profile的场景。协处理器旨在用于共享内存系统体系结构。它包含一个专用的实现,该实现在成本和性能之间寻求最佳折衷。第一步,使用软件模型来保证渲染场景的视觉质量并验证算法选择。然后,评估了这种新颖架构的复杂性和性能。最后,行为模型验证了架构选择。

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