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首页> 外文期刊>Journal of VLSI signal processing >Optimal Smoothing of Kernel-Based Topographic Maps with Application to Density-Based Clustering of Shapes
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Optimal Smoothing of Kernel-Based Topographic Maps with Application to Density-Based Clustering of Shapes

机译:基于核的地形图的最佳平滑及其在基于密度的形状聚类中的应用

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摘要

A crucial issue when applying topographic maps for clustering purposes is how to select the map's overall degree of smoothness. In this paper, we develop a new strategy for optimally smoothing, by a common scale factor, the density estimates generated by Gaussian kernel-based topographic maps. We also introduce a new representation structure for images of shapes, and a new metric for clustering them. These elements are incorporated into a hierarchical, density-based clustering procedure. As an application, we consider the clustering of shapes of marine animals taken from the SQUID image database. The results are compared to those obtained with the CSS retrieval system developed by Mokhtarian and co-workers, and with the more familiar Euclidean distance-based clustering metric.
机译:将地形图应用于聚类时的关键问题是如何选择地图的整体平滑度。在本文中,我们开发了一种新的策略,该策略可通过公共比例因子对基于高斯核的地形图生成的密度估计值进行最佳平滑。我们还为形状的图像引入了一种新的表示结构,并为它们的聚类提供了一种新的度量。这些元素被合并到基于密度的分层聚类过程中。作为一个应用程序,我们考虑从SQUID图像数据库中获取的海洋动物形状的聚类。将结果与Mokhtarian及其同事开发的CSS检索系统以及更熟悉的基于Euclidean距离的聚类度量所获得的结果进行了比较。

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