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Intellectual property extensions in entertainment services: Marvel and DC comics

机译:娱乐服务中的知识产权扩展:Marvel和DC漫画

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PurposeThe purpose of this paper is to look into the topic of IP category extensions in an entertainment setting. The main goal of the study is to explore the reciprocal spillover effect of customer experience (CX) ratings with an intellectual property (IP) in one medium (i.e. film) on the sales of the same IP in other media (i.e. comic books).Design/methodology/approachThe study is based on 21-years of monthly top 300 comic book direct market sales data linked to the release schedule and domestic box office gross figures for films featuring Marvel and DC comic book IP appearing in the weekly top 50 films over the same time period. The analysis is based on a hierarchical linear (i.e. mixed) model to account for the nested structure of the data.FindingsThe analysis reveals that CX ratings of weekly top 50 films featuring comic book IP have a quadratic relationship with comic book sales by the two major publishers. Films receiving very good but not excellent ratings are associated with the highest levels of incremental comic book sales.Research limitations/implications - The model is based on sales of periodical comic books in the direct market only (i.e. specialty shops) and does not account for sales of digital comics or collected editions through other channels. The analysis is also limited to IP for the two major publishers (Marvel and DC comics).Originality/valueThis study expands current knowledge on CX spillover effects between different media, contributing to entertainment and CX-literature alike.
机译:本文的目的目的是研究娱乐环境中的IP类别扩展主题。该研究的主要目标是探讨客户体验(CX)评级的互惠溢出效应(即媒体)在其他媒体(即漫画书籍)的同一知识产权的销售中具有知识产权(IP)。设计/方法/方法研究基于21年的每月前300个漫画书直销市场销售数据与发布时间表和国内票房办公室的电影中的粗略图表,以奇迹和DC漫画书IP在每周前50个电影中出现。同时段。该分析基于分层线性(即混合)模型,以考虑数据的嵌套结构.Findingsthe分析显示,每周前50部电影的CX评级具有漫画书IP的漫画与漫画书销售的二次关系,两大出版商。接收的电影非常好但不是优异的评级与最高级别的增量漫画书销售相关。研究限制/含义 - 该模型基于仅限直销(即专业商店)的期刊漫画书籍的销售通过其他渠道销售数字漫画或收集的版本。该分析也限于两个主要出版商(Marvel和DC漫画)的知识产权.originality / ValueThis研究扩大了当前关于不同媒体之间CX溢出效应的知识,有助于娱乐和CX文学。

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