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The decision game: a serious game approach to understanding environmental risk management decisions

机译:决策游戏:理解环境风险管理决策的严肃游戏方法

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Here we describe the implementation of an experimental research tool called the Decision Game that we used to collect data on household flood risk management decisions. Participants using this tool play an interactive game that involves making household decisions about place of residence and a variety of household expenditures, including spending on flood insurance and private flood risk mitigation. Participants also answer survey questions before and after playing the game; the pre-game survey collected demographic information, and the post-game survey collected information about participant experiences with flooding and flood mitigation. Online and face-to-face participants showed similar engagement with the experiment, and most participants appeared to have made deliberate and considered decisions about risk mitigation. Online study participants had similar responses to those who participated in person, although face-to-face participants seemed slightly more likely to mitigate against risk. Overall, participants in this research were younger, more educated and more likely to rent a home than the average Canadian. Serious games may be useful for augmenting existing data gathering strategies used in understanding environmental decision making, particularly for rare catastrophic events for which stated preference surveys may be less informative. Serious games allow for sharing a mixture of information with study participants, including maps, video clips, text and even immersive 3D experiences, and can be administered online to increase participation levels. Future research will consider longer duration online experiments and more immersive interaction frameworks.
机译:在这里,我们描述了称为决策游戏的实验研究工具的实现,该工具用于收集有关家庭洪水风险管理决策的数据。使用此工具的参与者玩一个互动游戏,涉及做出有关居住地和各种家庭支出的家庭决策,包括洪水保险和减轻私人洪水风险的支出。参与者还可以在玩游戏之前和之后回答调查问题;赛前调查收集了人口统计信息,赛后调查收集了有关参与者遭受洪水和洪水缓解的经验的信息。在线和面对面的参与者对实验的参与度相似,大多数参与者似乎对降低风险做出了认真的考虑。尽管面对面的参与者似乎更有可能减轻风险,但在线研究参与者的反应与亲身参与者相似。总体而言,与普通加拿大人相比,该研究的参与者更年轻,学历更高,更可能租房。严肃的游戏可能有助于增加用于理解环境决策的现有数据收集策略,特别是对于罕见的灾难性事件,对于这些事件而言,明确的偏好调查可能无法提供充分的信息。严肃的游戏允许与研究参与者共享各种信息,包括地图,视频剪辑,文本甚至沉浸式3D体验,并且可以在线进行管理以提高参与水平。未来的研究将考虑更长的在线实验时间和更沉浸的交互框架。

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