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CUDA implementation of fractal image compression

机译:CUDA实施分形图像压缩

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摘要

Fractal coding is a lossy image compression technique, which encodes the image in a way that would require less storage space using the self-similar nature of the image. The main drawback of fractal compression is the high encoding time. This is due to the hard task of finding all fractals during the partition step and the search for the best match of fractals. Lately, GPUs (Graphical Processing Unit) have been exploited to implement fractal image compression algorithms due to their high computational power. The prime aim of this paper is to design and implement a parallel version of the Fisher classification scheme using CUDA to exploit the computational power available in the GPUs. Fisher classification scheme is used to reduce the encoding time of fractal images by limiting the search for the best match of fractals. Encoding time, compression ratio and peak signal-to-noise ratio was used as metrics to assess the correctness and the performance of the developed algorithm. Eight images with different sizes (512 x 512, 1024 x 1024 and 2048 x 2048) have been used for the experiments. The conducted experiments showed that a speedup of 6.4 x was achieved in some images using NVIDIA GeForce GT 660 M GPU.
机译:分形编码是一种有损图像压缩技术,其以使用图像的自相似性质需要更少的存储空间的方式对图像进行编码。分形压缩的主要缺点是高编码时间。这是由于在分区步骤期间找到所有分形的艰难任务以及搜索分形的最佳匹配。最近,已经利用GPU(图形处理单元)以实现由于其高计算能力而实现分形图像压缩算法。本文的主要目的是使用CUDA设计和实施Fisher分类方案的并行版本,以利用GPU中可用的计算能力。 Fisher分类方案用于通过限制搜索分形的分数匹配的最佳匹配来减少分数图像的编码时间。编码时间,压缩比和峰值信噪比用作指标,以评估发达算法的正确性和性能。具有不同尺寸的八个图像(512×512,1024×1024和2048 x 2048)已被用于实验。进行的实验表明,使用NVIDIA GeForce GT 660M GPU的一些图像中实现了6.4×的加速。

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