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首页> 外文期刊>Journal of Optimization Theory and Applications >Two-Person Second-Order Games, Part 2: Restructuring Operations to Reach a Win-Win Profile
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Two-Person Second-Order Games, Part 2: Restructuring Operations to Reach a Win-Win Profile

机译:两人二阶游戏,第2部分:重组业务以实现双赢

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In Part 1 of the paper, using habitual domains theory and finite Markov chain theory, we have introduced a new model for describing the evolution of the states of mind of players over time, the two-person second-order game. The concepts of focal mind profile as well as the solution concept of win-win mind profile have been introduced as solution concepts for these games. In Part 2 of the paper, we address the problem of restructuring a game where the focal profile (1,1) is not reachable or is not a win-win profile into a game where the profile (1,1) is a reachable win-win profile. Precisely, under some reasonable assumptions, we derive the possibility theorem that it is always possible to reach a win-win mind profile in a two-person second-order game. Moreover, we provide practical operations for restructuring games for reaching a win-win profile. Keywords Games - Habitual domains - Second-order games - Focal mind profiles - Win-win mind profiles - Markov chains This research was partially supported by the National Science Council, Taiwan, NSC96-2416-H009-013.
机译:在本文的第1部分中,使用惯常域理论和有限马尔可夫链理论,我们引入了一个新模型来描述玩家的心理状态随时间的演变,即两人二阶博弈。这些游戏的解决方案概念已经引入了集中精神配置文件的概念以及双赢思想配置文件的解决方案概念。在本文的第2部分中,我们解决了将焦点配置文件(1,1)无法达到或不是双赢配置文件的游戏重构为配置文件(1,1)是可以达成胜利的游戏的问题-win个人资料。精确地,在一些合理的假设下,我们推导出了可能性定理,即在两人二阶游戏中总是有可能达到双赢的心态。此外,我们提供重组游戏的实用操作,以达到双赢的局面。关键字游戏-惯常域-二阶游戏-焦点思维模式-双赢思维模式-马尔可夫链这项研究得到了台湾国家科学委员会NSC96-2416-H009-013的部分支持。

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