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Survey and implications for the design of new 3D audio production and authoring tools

机译:新3D音频制作和创作工具的设计调查及其意义

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摘要

3D audio production tools vary from low-level programming libraries to higher-level user interfaces that are used across a wide range of applications. However, many of the user interfaces for authoring 3D audio parameters are underdeveloped, forcing users to resort to ad hoc solutions with other tools or programming languages. Identifying these limitations and custom methods are needed to inform the development of new user interfaces. Towards this end, an on-line survey was conducted with current practitioners to gather ethnographic information on their tools, methods, and opinions. Results of the survey revealed specific methods and limitations within authoring techniques and 3D audio production with regards to Audio Rendering and Recording, Visual Feedback, Functionality, and Workflow Integration. These results also shed light on three basic tasks that have to be performed interactively with 3D audio production tools: Defining the Rendering Space, Creation and Manipulation of Audio Objects, and Monitoring with Audio/Visual Feedback. This classification helps identifying the needs for 3D audio tools that address issues within the workflow and low-level functionality of systems.
机译:3D音频制作工具从低级编程库到在各种应用程序中使用的高级用户界面,不一而足。但是,许多用于编写3D音频参数的用户界面开发不足,迫使用户不得不使用其他工具或编程语言的即席解决方案。需要识别这些限制和自定义方法,以为新用户界面的开发提供信息。为此,与现有从业人员进行了在线调查,以收集有关其工具,方法和意见的人种学信息。调查结果表明,在音频渲染和录制,视觉反馈,功能和工作流集成方面,创作技术和3D音频制作存在特定的方法和局限性。这些结果还阐明了必须与3D音频制作工具交互执行的三个基本任务:定义渲染空间,创建和处理音频对象以及使用音频/视觉反馈进行监视。此分类有助于确定对3D音频工具的需求,以解决系统工作流和底层功能中的问题。

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