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The Impact of Social Environment on Willingness to Pay for Online Content

机译:社会环境对在线内容支付意愿的影响

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Charging subscription fees for content distributed through the Internet has emerged as a commonly adopted business model. This has drawn the attention of academics seeking to understand which factors motivate individuals' willingness to pay for online content. We assert that one important determinant is social influence. For this study, we conceptualized an individual's social environment as consisting of three levels, the micro, meso, and macro levels. We identified constructs existing at each of these levels—satisfaction, peer group preferences, and reputation, respectively—and examined the influence that they exerted on both willingness to pay and on each other in the context of online video games, specifically, massively multiplayer online games. Our results suggested that all levels of social influence play a role in an individual's product valuation process.
机译:通过Internet分发内容的收费订阅已成为一种普遍采用的商业模式。这吸引了寻求了解哪些因素会激发个人购买在线内容意愿的学者的注意力。我们认为,一个重要的决定因素是社会影响力。在本研究中,我们将个人的社会环境概念化为微观,中观和宏观三个层次。我们确定了在每个级别(分别为满意度,同伴群体的偏好和声誉)上存在的结构,并研究了它们对在线视频游戏(特别是大型多人在线游戏)的支付意愿和彼此的影响。游戏。我们的结果表明,社会影响力的各个层面都在个人产品评估过程中发挥作用。

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