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A Study on Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning

机译:利用深增强学习的基于代理的箱式操纵动画研究

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This paper focuses on push-manipulation in an agent-based animation. A policy is learned in a learning session in which an agent perceives its own internal state and the surrounding environment and determines its actions. In each time step, the agent performs an action. Then it receives a reward that is a combination of different types of reward terms, including forward progress, orientation progress, collision avoidance, and finish time. Based on the received reward, the policy is improved gradually. We develop a system that controls an agent to transport a box. We investigate the effects of each reward term and study the impacts of various inputs on the performance of the agent in environments with obstacles. The inputs include the number of rays for perceiving the environment, obstacle settings, and box sizes. We performed some experiments and analyzed our findings in details. The experiment results show that the behaviors of agents are affected by the reward terms and various inputs in certain aspects, such as the movement smoothness of the agents, wandering about the box, loss of orientation, sensitivity about collision avoidance, and pushing styles.
机译:本文重点介绍基于代理的动画中的推送操作。在学习会议中学到的政策,其中代理人会感知其自己的内部状态和周围环境,并确定其行为。在每个时间步骤中,代理执行操作。然后它收到了奖励,即不同类型的奖励条款的组合,包括前进进度,方向进度,碰撞避免和完成时间。根据收到的奖励,逐步提高了政策。我们开发一个控制代理以运送框的系统。我们调查每个奖励术语的影响,并研究各种投入对障碍环境中药剂性能的影响。输入包括用于感知环境,障碍物设置和框尺寸的光线数。我们进行了一些实验并详细分析了我们的调查结果。实验结果表明,代理人的行为受到奖励条款和各个方面的各种投入的影响,例如代理的运动平滑度,涉及盒子,取向丧失,碰撞避免的敏感性,以及推动款式。

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