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Reaching Optimal Interactive Consistency in a Fallible Cloud Computing Environment

机译:在易失的云计算环境中达到最佳的交互一致性

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摘要

Nowadays, network bandwidth and hardware technology are developing rapidly and resulting in the vigorous development of the Internet. However, cloud computing, an Internet -based development in which dynamically scalable and often virtualized resources are provided as a service over the Internet has become a significant issue. In a cloud computing environment, the fault-tolerance is an important research topic. To cope with the influence from faulty components, reaching a common consistency at the presence of faults before performing some special tasks is essential. However, the previous protocols for the interactive consistency problem of cloud computing are not enough for a cloud computing environment with hybrid dual fallible components that nodes and communication media maybe in dormant or malicious fault simultaneously. In this study, the interactive consistency problem with a hybrid dual fallible cloud computing topology is revisited. The new proposed protocol can make all fault-free nodes reach consistency with minimal rounds of message exchanges and tolerate the maximal number of allowable dormant and malicious faulty nodes and communication media in a cloud computing environment.
机译:如今,网络带宽和硬件技术正在迅速发展,并导致了互联网的蓬勃发展。但是,云计算是一种基于Internet的开发,其中动态可伸缩和通常虚拟化的资源通过Internet作为服务提供,这已成为一个重要的问题。在云计算环境中,容错是一个重要的研究课题。为了应对来自故障组件的影响,在执行某些特殊任务之前必须在出现故障时达到常见的一致性。然而,用于云计算的交互一致性问题的先前协议对于具有混合双易失组件的云计算环境而言是不够的,该混合双易犯组件的节点和通信介质可能同时处于休眠或恶意故障。在这项研究中,重新讨论了混合双重易失性云计算拓扑的交互式一致性问题。新提出的协议可以使所有无故障的节点通过最少的消息交换轮数就可以达到一致性,并且可以在云计算环境中容忍最大数量的允许的休眠和恶意故障节点以及通信介质。

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