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Digital Color Image Halftone: Hybrid Error Diffusion Using the Mask Perturbation and Quality Verification

机译:数字彩色图像半色调:使用掩模扰动和质量验证的混合误差扩散

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摘要

Error diffusion is widely used in digital image halftones. The algorithm is very simple to implement and very fast to calculate. However, it is known that standard error diffusion algorithms, such as the Floyd Steinberg error diffusion, produce undesirable artifacts in the form of structure artifacts, such as worms, checkerboard patterns, diagonal stripes, and other repetitive structures. The boundaries between structural artifacts break the visual continuity in regions of low intensity gradients and therefore may be responsible for false contours. In this paper, we propose a new halftone method to reduce the structural artifacts and to improve the gray expression, called hybrid error diffusion, by using the concept of "error diffusion by perturbing the error coefficient with a mask." The proposed algorithm consists of two steps in each pixel position. In the first step, a perturbation is calculated using the internal pseudorandom number and a selected 4×4 mask, similar to a dither mask. In the second step, error diffusion weights are calculated with the criterion for each pixel value. The proposed hybrid method can reduce the structural artifacts while keeping the advantage of the error diffusion. This paper discusses the performance of the proposed algorithm with experimental results for natural test images. Then, objective assessment results are given using statistical tools and the structural similarity measure for color images.
机译:误差扩散被广泛用于数字图像半色调。该算法易于实现且计算速度非常快。但是,众所周知,诸如Floyd Steinberg误差扩散之类的标准误差扩散算法会以结构假象的形式产生不希望的假象,例如蠕虫,棋盘图案,对角线条纹和其他重复结构。结构伪影之间的边界破坏了低强度梯度区域中的视觉连续性,因此可能导致虚假轮廓。在本文中,我们提出了一种新的半色调方法,称为“混合误差扩散”,以减少结构伪影并改善灰度表示,该概念称为“混合误差扩散”,该概念通过“用掩模干扰误差系数来实现”。该算法在每个像素位置包括两个步骤。在第一步中,使用内部伪随机数和一个选定的4×4掩码(类似于抖动掩码)来计算扰动。在第二步中,根据每个像素值的标准计算误差扩散权重。提出的混合方法可以减少结构伪影,同时保留误差扩散的优势。本文针对自然测试图像,结合实验结果讨论了该算法的性能。然后,使用统计工具和彩色图像的结构相似性度量给出客观评估结果。

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