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Alias-Free Shadow Maps using Graphics Hardware

机译:使用图形硬件的无别名阴影贴图

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The alias-free shadow maps technique is the first shadow map-based algorithm that computes shadows at floating-point accuracy and handles transparent surfaces elegantly. However, its major disadvantage is that it is a specialized software rendering technique, because shadow computations are performed by using irregular sampling point locations. We present a new algorithm that inherits the strengths of alias-free shadow maps and has an efficient hardware-accelerated implementation. With our method, the sampling points are transformed into multiple layers of regular pixel boundaries with a point sprite rendering technique, and the rasterized geometry is modified to include the necessary information for computing accurate shadow terms. We also present novel acceleration techniques and propose a few hardware modifications to enable real-time implementations.
机译:无别名阴影贴图技术是第一个基于阴影贴图的算法,该算法以浮点精度计算阴影并优雅地处理透明表面。但是,它的主要缺点是它是一种专用的软件渲染技术,因为阴影计算是通过使用不规则的采样点位置进行的。我们提出了一种新算法,该算法继承了无别名阴影映射的优势,并具有有效的硬件加速实现。使用我们的方法,可以使用点精灵渲染技术将采样点转换为规则像素边界的多层,并对光栅化的几何形状进行修改以包括用于计算准确阴影项的必要信息。我们还提出了新颖的加速技术,并提出了一些硬件修改以实现实时实现。

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