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Efficient GPU-Based Texture Interpolation using Uniform B-Splines

机译:使用均匀B样条曲线的基于GPU的高效纹理插值

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摘要

This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpolation can be decomposed into several linear interpolations [Sigg and Hadwiger 05], which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.
机译:本文介绍了统一的B样条插值,完全包含在图形处理单元(GPU)中。这意味着CPU不需要计算任何查找表或B样条基函数。三次插值可以分解为多个线性插值[Sigg和Hadwiger 05],这些插值在GPU上进行了硬接线,因此速度非常快。在这里证明了三次B样条基函数可以在短短的GPU代码中进行评估,而无需任何条件语句。源代码可在线获得。

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  • 来源
    《Journal of graphics tools》 |2008年第4期|61-69|共9页
  • 作者单位

    Cardio/Vascular Innovation, Philips Healthcare, Veenpluis 6, 5680 DA Best, The Netherlands;

    Eindhoven University of Technology, Department of Biomedical Engineering, Biomedical Image Analysis & Interpretation, Den Dolech 2 - WH 2.108, PO Box 513, 5600 MB Eindhoven, The Netherlands;

    Katholieke Universiteit Leuven, Medical Imaging Research Center, UZ Gasthuisberg, Herestraat 49 - Bus 07003, 3000 Leuven, Belgium;

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