首页> 外文期刊>Journal of graphics tools >Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
【24h】

Subtractive Shadows: A Flexible Framework for Shadow Level of Detail

机译:减影阴影:阴影细节级别的灵活框架

获取原文
获取原文并翻译 | 示例
       

摘要

We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified by an environment map). Instead of adding illumination contributions at each pixel across various lights, we compute the complete, unshadowed local illumination at each pixel using approximations, then subtract the lighting contribution from each light for which the pixel is in shadow. This provides flexible level of detail for shadow computation in ways that standard additive shadows do not, such as permitting the use of fast methods for accurate direct illumination combined with a small number of shadow-casting lights, and allowing for downsampled shadows to reduce fill cost. This technique preserves that portion of the scene with the greatest visual importance-the direct illumination-and allows shadows to be presented with lower fidelity in exchange for improvements in speed. With subtractive shadows, we are able to interactively manipulate and render arbitrary BRDFs and environment maps applied to complex, dynamic scenes with shadows, achieving in real time effects that previously required offline computation or preprocessing.
机译:我们探讨了将阴影计算的过程逆转对建模复杂反射率和光照(例如由环境图指定)的实时应用的含义。与其在各种光线下的每个像素处添加照明贡献,不如使用近似值来计算每个像素处的完整,无阴影的局部照明,然后从该像素处于阴影中的每个光线中减去照明贡献。这以标准添加阴影所不具备的方式为阴影计算提供了灵活的细节级别,例如允许使用快速方法进行准确的直接照明以及少量阴影投射光,并允许对阴影进行下采样以降低填充成本。这种技术可以保留具有最高视觉重要性的那部分场景(直接照明),并允许以较低的保真度呈现阴影,以换取速度的提高。借助减影阴影,我们能够交互地操纵和渲染任意BRDF,并使用阴影将它们应用于复杂的动态场景,从而实现以前需要脱机计算或预处理的实时效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号