首页> 外文期刊>Journal of graphics tools >FASTER APPROXIMATION OF MINIMUM ENCLOSING BALLS BY DISTANCE FILTERING AND GPU PARALLELIZATION
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FASTER APPROXIMATION OF MINIMUM ENCLOSING BALLS BY DISTANCE FILTERING AND GPU PARALLELIZATION

机译:通过距离滤波和GPU并行化更快地逼近最小封闭球

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摘要

Minimum enclosing balls are used extensively to speed up multidimensional data processing in, e.g., machine learning, spatial databases, and computer graphics. We present a case study of several acceleration techniques that are applicable in enclosing ball algorithms based on repeated farthest-point queries. Two different distance filtering heuristics are proposed aiming at reducing the cost of the farthest-point queries as much as possible by exploiting lower and upper distance bounds. Furthermore, auto-tunable GPU solutions using CUDA are developed for both low- and high-dimensional cases. Empirical tests apply these techniques to two recent algorithms and demonstrate substantial speedups of the ball computations. Our results also indicate that a combination of the approaches has the potential to give further performance improvements.
机译:最小包围球被广泛用于例如在机器学习,空间数据库和计算机图形学中加速多维数据处理。我们提出了几种加速度技术的案例研究,这些技术适用于基于重复的最远点查询的封闭球算法。提出了两种不同的距离过滤试探法,旨在通过利用上下限来最大程度地减少最远点查询的成本。此外,针对低尺寸和高尺寸情况开发了使用CUDA的自动可调GPU解决方案。实证测试将这些技术应用于两种最新算法,并证明了球计算的显着提速。我们的结果还表明,这些方法的组合有可能进一步提高性能。

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