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WALKING THROUGH LIMBO'S GERMAN EXPRESSIONISTS

机译:通过林博的德国表达主义者漫步

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In Limbo, players control the shadowed outline of a young boy, who wades through the murk of an afterlife filled with soiled set pieces and bursts of balmy light, moving as if through a dream. The boy drifts from left to right on a side-scrolling map, while the screen flickers as if pulsating and writhing under the lamp of a projector. Meanwhile, the boy's white eyes burn in the dark. He trudges through the chiaroscuro game environment in search of his sister, while the use of light and shadows echo those of German Expressionistic films, such as Dr. Caligari (1920) and Nosferatu (1922). The sound of water drips somewhere in the distance, and behind the boy lies a complicated backdrop: a body hangs by a rope, frozen in time and massive trees loom behind a gauzy fog. The game could indeed be a film just by the look of it, and developers take advantage of these cinematic qualities to provide players greater emotional involvement.
机译:在Limbo中,玩家控制着一个小男孩的阴影轮廓,他在来世的烂摊子中徘徊,充满了肮脏的布景和柔和的光线,仿佛在做梦一样。男孩在侧滚动地图上从左向右漂移,同时屏幕闪烁,好像在投影机的灯光下脉动和扭动。同时,男孩的白眼睛在黑暗中燃烧。他在明暗对比游戏环境中苦苦寻找他的妹妹,而光影的使用与德国表现主义电影(例如Caligari博士(1920)和Nosferatu(1922))的使用相呼应。水的声音滴落在远处的某个地方,男孩的身后是一个复杂的背景:一个人的身体被一根绳子悬挂着,被及时冻结,而大片的树则隐隐在薄雾笼罩的雾气中。从外观上看,该游戏的确可以看作是一部电影,开发人员可以利用这些电影特质为玩家提供更多的情感参与。

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