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Putting the player back in their place: Spatial analysis from below

机译:将播放器放回原处:下面的空间分析

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Though theorists have long regarded spatiality as an essential facet of the videogame, the figure of the player has been largely absent from this research. In the language of Michel de Certeau, videogame space is theorized as 'from above', and outside of the direct experience of the player. Therefore, this article seeks to re-place the figure of the player as central within a theoretical schema of videogame space, and gesture towards the study of videogame space 'from below'. Through the theoretical framework provided by de Certeau, we can understand the player in space as more prone to error, appropriation and unintended movements through videogame diegeses. The player is comparable to de Certeau's city walker, and theory which instead finds itself at the perspective of the bureaucrat, looking down on the videogame 'from above', can never fully account for the player. This article will examine the possibilities of spatial analysis 'from below'.
机译:尽管理论家们长期以来一直将空间性视为电子游戏的基本方面,但这项研究在很大程度上缺乏玩家的身影。用米歇尔·德·塞多(Michel de Certeau)的语言,电子游戏空间的理论是“从上方”,并且不受玩家的直接体验。因此,本文旨在将玩家的形象重新定位在视频游戏空间的理论图式中,并试图“从下面”对视频游戏空间进行研究。通过de Certeau提供的理论框架,我们可以将太空中的玩家理解为更容易通过电子游戏模版出错,挪用和意外移动。玩家可与de Certeau的城市漫步者相提并论,而从官僚的角度出发,从“上方”看不起电子游戏的理论永远无法完全解释玩家。本文将研究“从下面”进行空间分析的可能性。

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