Contributions to JGVW are invited from all fields of game and virtual world studies research, design and development. We seek to provide a platform for vivid information interchange between academia and industry, between scholarship and professionalism, between theory, criticism and practice. Typical subject areas include: 1. Theory and criticism: e.g. ludology, narratology, philosophy, gender, race, identity, history (of and in games and virtual worlds), rhetorical approaches, discourse analysis and semiotics, genre criticism, media and cultural studies. 2. Social and psychological concerns: e.g. (online) communities, participation, interaction, identity formation, networks, violence and addiction, emotion, children's social behaviour, cognitive effects, e- learning and education. 3. Design issues: e.g. developments in 3D modelling, authenticity and realism, mimesis, screenwriting, sound effects, composition, static vs. moving image, cut scenes, level design, multimodality, simulation and game engines.
展开▼