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NOTES FOR CONTRIBUTORS 2013

机译:贡献者注意事项2013

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摘要

Contributions to JGVW are invited from all fields of game and virtual world studies research, design and development. We seek to provide a platform for vivid information interchange between academia and industry, between scholarship and professionalism, between theory, criticism and practice. Typical subject areas include: 1. Theory and criticism: e.g. ludology, narratology, philosophy, gender, race, identity, history (of and in games and virtual worlds), rhetorical approaches, discourse analysis and semiotics, genre criticism, media and cultural studies. 2. Social and psychological concerns: e.g. (online) communities, participation, interaction, identity formation, networks, violence and addiction, emotion, children's social behaviour, cognitive effects, e- learning and education. 3. Design issues: e.g. developments in 3D modelling, authenticity and realism, mimesis, screenwriting, sound effects, composition, static vs. moving image, cut scenes, level design, multimodality, simulation and game engines.
机译:邀请来自游戏和虚拟世界研究,设计和开发各个领域的JGVW贡献者。我们力求为学术界与产业界,学术界与专业界之间,理论,批评与实践之间的生动信息交流提供一个平台。典型的学科领域包括:1.理论和批评:例如性学,叙事学,哲学,性别,种族,身份,历史(游戏和虚拟世界的历史),修辞方法,话语分析和符号学,体裁批评,媒体和文化研究。 2.社会和心理问题:例如(在线)社区,参与,互动,身份形成,网络,暴力和成瘾,情感,儿童的社会行为,认知效果,电子学习和教育。 3.设计问题:例如3D建模,真实性和逼真度,模仿,编剧,声音效果,构图,静态或动态图像,剪切场景,关卡设计,多模式,模拟和游戏引擎的开发。

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