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The enjoyment of griefing in online games

机译:在网络游戏中享受悲伤

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摘要

This article expands on the use of self-determination theory (SDT) as an explanation for enjoyment in video games. Two different types of players with contrasting gameplay styles were examined and compared using the theory: griefers, who enjoy engaging in activities meant to disrupt other players' game experience, and more community-focused players. A two-condition experiment (randomly assigning respondents to complete different survey prompts) was used to examine griefers' satisfaction of SDT needs compared to their levels of enjoyment when griefing others and if their gameplay style hinders their enjoyment or not when compared to community players. Results support the relationship between SDT need satisfaction and enjoyment, and indicate that griefers enjoy their gameplay style as much as community-based players, despite the antisocial nature of the gameplay style resulting in differing levels of need satisfaction. The results show the relationship between the three SDT needs and enjoyment based on an emphasis on the importance players place on individual needs.
机译:本文扩展了自决理论(SDT)的使用,以解释在视频游戏中的享受。使用该理论检查和比较了两种具有不同游戏风格的玩家:悲痛者(他们喜欢从事旨在破坏其他玩家游戏体验的活动)和更多以社区为中心的玩家。进行了两个条件的实验(随机分配受访者完成不同的调查提示)来检查悲伤者对SDT需求的满意度与悲伤时对他们的享受水平的比较,以及与社区玩家相比,他们的游戏风格是否妨碍了他们的享受。结果支持了SDT需求满意度和满足感之间的关系,并且表明,尽管游戏玩法风格具有反社会性质,导致需求满足程度不同,但悲伤者却像社区玩家一样喜欢他们的游戏玩法风格。结果强调了参与者对个人需求的重视,从而表明了三种SDT需求与享受之间的关系。

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