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Fighting heroic hegemony with ennui: The remarkable everyday in World of Warcraft

机译:与ennui对抗英雄霸权:《魔兽世界》中的非凡日常

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This article explores the predominance of mundane everyday tasks within the World of Warcraft (WoW) gamespace to emphasize the importance of the quotidian within this purported heroic environment. The importance of what is understood to be ordinary-everyday-tasks in accomplishing heroic quests, I argue, challenges popular and scholarly perceptions of WoW, as a gendered gaming space based in heroic time and presumably inhabited by skilled male technocrats. I illustrate that the WoW game-environment, in offering players the option of in-game progression not only through slaying dragons but also by picking herbs and sewing clothes makes a definite rupture in the idea of heroic temporality, which is traditionally understood as masculine while the everyday is essentialized as feminine. Without gendering any task as either feminine or masculine I assert that heroic identity in WoW is extensively influenced by everyday ennui, to the extent that maintenance of heroic status quo often means a regular engagement with the quotidian. By allowing for the possibility of gameplay in multiple temporal modes WoW challenges social constructions of heroic time as masculine and everyday time as feminine. In doing so these multiple temporalities open out possibilities for perceiving the WoW landscape as ideal for resisting hegemonies of masculinized heroism and the creation and sustenance of alternative modes of agency.
机译:本文探讨了魔兽世界(WoW)游戏空间中日常琐事的重要性,以强调在所谓的英雄环境中引用者的重要性。我认为,在完成英勇任务时,被认为是日常任务的重要性挑战了《魔兽世界》的流行和学术观念,因为《魔兽世界》是基于英雄时代的性别游戏空间,大概是熟练的男性技术专家所居住的。我举例说明了《魔兽世界》的游戏环境,不仅可以通过杀死巨龙,还可以通过采摘草药和缝制衣服为玩家提供游戏中进行选择的机会,这肯定会打破英雄时代性的观念,而传统上人们通常将其理解为男性化。日常生活必不可少的是女性。我断言,无论是女性任务还是男性任务,我都认为,《魔兽世界》中的英雄身份受到日常环境的广泛影响,以至于维持英雄现状通常意味着经常与quotidian交往。通过允许在多个时间模式下进行游戏,《魔兽世界》挑战了英雄时代(如男性)和每天时间(如女性)的社会建构。这样做时,这些多种时空为将《魔兽世界》视为抵抗男性化英雄主义霸权以及建立和维持替代性代理模式的理想选择提供了可能性。

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