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Autonomous eMotorsports racing games: Emerging practices as speculative fictions

机译:自主的eMotorsports赛车游戏:作为投机小说的新兴实践

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Motorsports games and simulated automobile racing occupy a dynamic genre of computer games for entertaining play, critical game studies and 'auto-play'. This article utilizes the lens of speculative design to present six scenarios that seek to motivate the design of autonomouseMotorsports games and play experiences through alternative design fictions. These fictions serve to help identify and tease out how different socio-technical configurations emerging around autonomous vehicles, motorsports games, sim racing user interfaces and user experiences, embrace orexclude different stakeholders. These stakeholders can shape how autonomous eMotorsports games, game play and game viewing will emerge and prosper. These fictions also serve as a narrative web of possible socio-technical configurations open to critical review through: (1) transhumanist spectacleand spectating; (2) technofeminist and gendered framings of these configurations; and (3) whether digital artefacts configured to realize autonomous eMotorsports games have politics.
机译:赛车游戏和模拟赛车占据了动态的计算机游戏类型,用于娱乐性游戏,关键游戏研究和“自动游戏”。本文利用投机性设计的视角提出了六个方案,这些方案旨在激发自主摩托车游戏的设计,并通过替代性的设计小说来体验游戏体验。这些小说有助于确定和弄清自动驾驶汽车,赛车游戏,模拟赛车用户界面和用户体验周围出现的不同社会技术配置如何拥抱或排斥不同的利益相关者。这些利益相关者可以决定自主eMotorsports游戏,游戏玩法和游戏观看方式将如何出现和繁荣。这些小说还作为可能的社会技术配置的叙事网络,可以通过以下方式进行批判性审查:(1)超人类主义的,经过光谱清洗的观众; (2)这些配置的技术女性主义和性别框架; (3)配置为实现自主eMotorsports游戏的数字文物是否具有政治性。

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