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'People are robots, too': Expert gaming as autoplay

机译:“人也是机器人”:专家游戏为自动玩法

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This article theorizes gaming expertise as a form of automated play (autoplay) by considering automation as a production of an arrangement of bodies and forces that solicits speed and accuracy in the processing of sensory, perceptual and cognitive events. Autoplay is not a propertyspecific to technical machines, but to assemblages of machinic and organic bodies. In putting forward this notion of expertise as autoplay, we are not privileging either human bodies or technical components. Instead, resisting this dichotomy, we analyse the relations that constitute this assemblage,and the historical trajectories that shape and capture it - namely, the military-entertainment complex's pursuit of seamless communicative circuits for threat detection and response. After operationalizing this framework through a look at expert players in League of Legends,this article concludes by drawing out some implications of what it means for particular subjects to play with(in) automation.
机译:本文通过将自动化视为一种身体和力的安排的产生来将游戏专业知识理论化为一种自动游戏(自动游戏)的形式,这种形式可以在感觉,知觉和认知事件的处理中寻求速度和准确性。自动播放不是技术机器的专有属性,而是机械和有机物体的组合。在提出这种专业知识(即自动播放)概念时,我们并未剥夺人体或技术组件的特权。相反,为了抵制这种二分法,我们分析了构成该组合的关系,以及形成并捕获该组合的历史轨迹,即军事娱乐综合体对用于威胁检测和响应的无缝通信电路的追求。在通过查看《英雄联盟》中的专家玩家对该框架进行了操作之后,本文最后总结了这对于特定主题(在自动化中)的意义。

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