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‘You Wince in Agony as the Hot Metal Brands You’: Religious Behavior in an Online Role-Playing Game

机译:“您在作为金属铁水品牌的痛苦中畏缩”:在线角色扮演游戏中的宗教行为

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Examining the role of religion in the online, text-based fantasy role-playing game Darkmists, this article explores the factors that could lead to a religion existing exclusively online. Interviews with players and primary sources gathered from the game demonstrate that players create a culture in an online environment where religion is an important social element. Building on Erving Goffman's theory of frame analysis, the ways people use offline perceptions of religion to create online religions are analyzed for their theoretical importance.View full textDownload full textRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/13537903.2010.516538
机译:通过在基于文本的在线幻想角色扮演游戏Darkmists中检查宗教的角色,本文探讨了导致宗教仅在线存在的因素。对玩家的采访和从游戏中收集的主要资源表明,玩家在在线环境中创造一种文化,而宗教是重要的社交元素。在Erving Goffman的框架分析理论的基础上,分析了人们使用离线对宗教的看法来创建在线宗教的方式的理论重要性。查看全文下载全文相关的var addthis_config = { ,netvibes,twitter,technorati,可口,linkedin,facebook,stumbleupon,digg,google,更多”,发布:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/13537903.2010.516538

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