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Quality of Service Issues for Reinforcement Learning Based Routing Algorithm for Ad-Hoc Networks

机译:Ad-Hoc网络中基于强化学习的路由算法的服务质量问题

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摘要

Mobile ad-hoc networks are dynamic networks which are decentralized and autonomous in nature. Many routing algorithms have been proposed for these dynamic networks. It is an important problem to model Quality of Service requirements on these types of algorithms which traditionally have certain limitations. To model this scenario we have considered a reinforcement learning algorithm SAMPLE. SAMPLE promises to deal effectively with congestion and under high traffic load. As it is natural for ad-hoc networks to move in groups, we have considered the various group mobility models. The Pursue Mobility Model with its superior mobility metrics exhibits better performance. At the data link layer we have considered IEEE 802.11e, a MAC layer which has provisions to support QoS. As mobile ad-hoc networks are constrained by resources like energy and bandwidth, it is imperative for them to cooperate in a reasonably selfish manner. Thus, in this paper we propose cooperation with a moderately punishing algorithm based on game theory. The proposed algorithm in synchronization with SAMPLE yields better results on IEEE 802.11e.
机译:移动自组织网络是动态的网络,本质上是分散的和自治的。已经为这些动态网络提出了许多路由算法。在传统上具有一定局限性的这些类型的算法上对服务质量要求进行建模是一个重要的问题。为了对此场景建模,我们考虑了强化学习算法SAMPLE。 SAMPLE承诺有效地应对拥塞和高流量负载。由于ad-hoc网络成组移动是很自然的,因此我们考虑了各种组移动模型。具有卓越移动性指标的“追求移动性”模型表现出更好的性能。在数据链路层,我们考虑了IEEE 802.11e,即具有支持QoS的规定的MAC层。由于移动自组织网络受到诸如能量和带宽之类的资源的约束,因此必须以自私的方式进行合作。因此,本文提出了一种基于博弈论的适度惩罚算法的合作方案。与SAMPLE同步的拟议算法在IEEE 802.11e上产生了更好的结果。

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