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Iterative Process to Improve Simple Adaptive Subdivision Surfaces Method for Triangular Meshes

机译:改进三角网格简单自适应细分曲面方法的迭代过程

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摘要

Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinement from coarse mesh. Several schemes had been introduced in this area to provide a set of rules to converge smooth surfaces. However, to compute and render all the vertices are really inconvenient in terms of memory consumption and runtime during the subdivision process. It will lead to a heavy computational load especially at a higher level of subdivision. Adaptive subdivision is a method that subdivides only at certain areas of the meshes. Although subdivision occurs at the selected areas, quality of produced surfaces can be preserved similar to a regular subdivision surfaces. Nevertheless, adaptive subdivision process suffers because of two reasons; calculations need to be done to define areas that required to be subdivided and to remove cracks created from the subdivision depth difference between selected and unselected areas. Cracks must be removed because it creates artifacts in editing, rendering and processing of the mesh. Approach: This research brings to iterative adaptive subdivision to improve simple adaptive subdivision surfaces method for triangular meshes. Results: The result of this iterative process presented to produce fewer polygons while it preserve smoother. Conclusion: The proposed method created surfaces of better quality, computationally more efficient and occupied less memory as compared to original method
机译:将细分表面应用于整个网格,以便从粗网格中生成平滑的表面。在此领域中引入了几种方案,以提供一组收敛光滑表面的规则。但是,就细分过程中的内存消耗和运行时间而言,计算和渲染所有顶点确实很不方便。这将导致沉重的计算负担,尤其是在更高层次的细分中。自适应细分是仅在网格的某些区域细分的方法。尽管细分发生在所选区域,但是可以像常规细分曲面一样保留已生产曲面的质量。然而,由于两个原因,自适应细分过程会受到影响。需要进行计算以定义需要细分的区域,并消除从选定区域和未选定区域之间的细分深度差中产生的裂纹。必须消除裂缝,因为它会在网格的编辑,渲染和处理过程中产生伪影。方法:本研究引入迭代自适应细分,以改进三角形网格的简单自适应细分曲面方法。结果:此迭代过程的结果显示出可以生成更少的多边形,同时保留更平滑的多边形。结论:与原始方法相比,该方法创建的曲面质量更高,计算效率更高且占用的内存更少

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